Pirots 4 – Inferno
The second and final evolution of Pirots 4 is Inferno! Based on the same core mechanic as previous Pirots 4 worlds, the Inferno world introduces a brand new set of game features featuring the Fire Minions, and final boss, mech suit Charlie!
Betrayed, hurt and frozen to ice, Charlie seeks comfort in the memory of his uncle, the Space Bandit. Through pure vengeance, and some help from his Fire Minions, he gears up and heads off to where the fearful four was last seen, the fire planet!
Pirots 4 Inferno is a 6×6 galactic slot that comes with the CollectR™ mechanic, an expanding game grid, symbol transformations, the Fine Minions, wilds, the Inferno coin game, a bonus, and a super bonus, all packed into a potential of 10 000x bet.
Clearing the entire grid during the Spacecorn feature trigger the Inferno coin game. Reaching the don’t press button triggers the Charlie feature that sets all birds on fire, leaving coins behind.
Fire Minions
The Fire Minions set adjacent birds on fire, causing them to start a fire marathon that leaves a trail of gems or coins.
Black Hole
The black hole absorbs all symbols and birds, and returns them into random positions. The black hole can remove up to 3 birds.
Bonus Game
Three bonus symbols collected by the birds trigger the free drops bonus game. If one of the bonus symbols is a super bonus symbol, the super bonus game is triggered. The grid size, progress on the collection meter and gem upgrades are all persistent during the bonus game.
X-iter
X-iter™ allows players to jump straight into the action with 5 different game modes ranging from a 3x bet with more than four times the chance to trigger the bonus, to a 500x bet super bonus.
For the optimal gaming experience, ELK Studios recommend launching the game in 1600×900 resolution. If scaling is required, use 16:9 ratio.
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