Career

Open positions

Casino Product Manager

We are looking for a passionate Casino Product Manager.  Responsibilities Make sure that the studio has great conditions for developing the market’s most attractive games….

Senior Animator/Technical Animator

To ensure we stay ahead of our competitors and continue to build fantastic mobile casino games, which are enjoyed by over two million players so…

Game Client Architect

To ensure we stay ahead of our competitors and continue to build fantastic mobile casino games which are enjoyed by over two million players so…

Why Elk Studios?

Goal

ELK started in 2012 as the first Swedish game studio with a clear focus on delivering quality casino games for mobile platforms. Our goal is to build the most entertaining games in the industry.

Ingredients

Our products are formed out of three primary disciplines. These are the challenges in which we strive to excel.

  • Art (beautiful and entertaining design, illustration, digital art and animation)
  • Technology (efficient, stable and robust software that never fails to provide maximum entertainment)
  • Math (clever statistical models that deliver fair and exciting game experiences)

Art and ideas

Ideas make up the primary currency at ELK Studios. 
Ideas are followed by concept and design.

Technology

The programmers job is to facilitate the transformation of these ideas into running software.

Math

Since Our games are built from statistical models of probability, math is at the core of what we do at ELK. Correctness of the mathematics of our systems is crucial and we use a proprietary modelling system, inspired the famous Drakon-C language, to ensure that our math and number crunching literally is treated like rocket science.

Location

In order to build great games you need great co-workers. In order to attract these we have found that one of the most important aspects (besides providing a nice and inspirational working environment) to be located where it is easy to get. Thus our offices are located as centrally as possible. In fact it is physically impossible to get a more central location in Stockholm than ours. Less commuting each day saves everybody time.

What about you?

Anyone with a burning passion for art, design, math or programming can find a home in ELK Studios creative environment.

The ELK Challenge of Secrets

Are you the one that can solve the mystery and get the honor to be known as the best of the best?

Got what it takes?

The ELK Enigma Challenge

Challenge yourself and try to follow our white rabbit to the end of the trail. Watch out, he is known to take some really strange turns.

Got what it takes?

Mathias

Mathias works in the Technical Operations team and is responsible for the stability and uptime of all our environments. Mathias is managing our physical and cloud based servers as well as making sure our internal network is smooth configured.

Fredrik

Fredrik is they guy who makes everything come together. Being a client developer at ELK means that he implements the the nice stuff he gets from the art team. Fredrik is also pushing us to work smarter so we can spend more time creating a great game experience. Fredrik works side by side with the animation team to get the code perfect timed with every animation.

Lilly

Lilly works with the implementation of our game logic. All games are unique with specific requirements on configuration, mathematical model and interface to the game server. Lilly is making sure that each new game from ELK is a totally new experience in both maths and logic. Lilly also makes sure that the client team has the tools they need to make sense of all the numbers.

Douglas

Douglas and the design team does all the graphical material in the games. From the earliest sketches to the advanced animations and cool effects that lift the games to a new level. When Douglas create art for a game, every pixel has a purpose.

Our technology

Since ELK is a relatively small company we have to work smart and use technology to our advantage.

We use the industry standard tools for graphics and animation in combination with in-house developed tools and plug-ins for transforming data and graphics for use by our games.

We don’t use complicated frameworks. Only well tested libraries with which we construct our games. This since we need to be in full control. We use cloud-based backend system of services running Unix with full automation. To ensure maximum uptime and availability we strive to keep things simple and efficient.